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3d ultra minigolf adventures deluxe
3d ultra minigolf adventures deluxe










3d ultra minigolf adventures deluxe
  1. 3D ULTRA MINIGOLF ADVENTURES DELUXE FULL
  2. 3D ULTRA MINIGOLF ADVENTURES DELUXE FREE

With practice we learned that the most predictable way to get it in the left tunnel is to bounce the ball off the right side of the tunnel, by the par board at a strength of slight dark green. You need to get the ball in the hole in the left tunnel for a hole-in-one, but the fast-spinning turntable in the center often tosses it elsewhere. Note that the turntables have holes in them - if the ball falls through one of those, it will end up below at the side of the turntables, far away from the final hole. This way the ball will go all the way to the back of the course, bounce, and roll back up the hill towards the hole. Shoot the ball slightly right of the target at a strength of high yellow. If the ball gets sucked up by one of the other two tubes, it will end up on another level for more shots to the final hole. After clearing the next piston corner, the ball should roll to the left of the tunnel, bounce of the side and roll into the hole.Īim for the middle of the three tubes to get a hole-in-one, shooting slightly to the right off the center of the corner at mid-green strength. The steam will give the ball a little extra push and directional deviation.

3D ULTRA MINIGOLF ADVENTURES DELUXE FULL

Shoot at full strength into the corner (slightly right of the diagonal piece) just before the steam appears from the pipe ahead. The ball will reappear and be shot directly into the rocket.Įven at full power the ball cannot get to the hole without some extra speed boost. Aim for the gutter on the right with power at yellow, shooting the ball into the crater when it is not blowing out steam.

3d ultra minigolf adventures deluxe 3d ultra minigolf adventures deluxe

Aim directly for the hole on the other planet at a strength just below full strength. There is no straight shot for the hole here. If you would shoot into the opposite direction of the planet, a blowhole power-up stands in the way. It should bounce off the left side of one of the smaller craters, then off the left side of the course and into the final hole. For a hole-in-one, aim slightly right off center at a strength of low light green. If you shoot the ball more than halfway light green, it will go into orbit before going out of bounds. So if you manage to put the ball in both the blue and yellow hole, you'll get a Dodo (par minus 3).

3D ULTRA MINIGOLF ADVENTURES DELUXE FREE

If the ball drops in the blue hole of the pinball machine, you'll get a free shot. When it has done that, just let it roll in the gutter below for a hole in one.

3d ultra minigolf adventures deluxe

To get a hole-in-one the ball should end up in the yellow hole of the pinball machine. You can control the flippers (both work simultaneously). Just shoot the ball into the pinball machine at sufficient strength. Note that in the grating in one of the corners a tentacle is hiding - if the ball ends up there, the tentacle will throw the ball at the vacuum power-up, but away from the final hole.Ī rather long and boring course. It's also out of bonds if it drops in the large hole at the back of the course. Of course it's out of bounds if a laser hits the ball. At this angle you should pick up the vacuum power-up with the ball heading for the hole and getting sucked in. Shoot at the left side, just before the first laser. Most people try to go the long way around, but there is a more direct approach. There the ball should bounce in the corner and end up in the hole. The ball should bounce in the upper corner and go for the middle section - jump across it to proceed in the final area. To get a hole in one, aim slightly left of the spring power-up at full strength. If the ball drops into the teleporter in the center, you will not get a hole-in-one, but just get close to the hole.












3d ultra minigolf adventures deluxe